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Incongruity-Based Adaptive Game Balancing.

Giel van LankveldPieter SpronckH. Jaap van den HerikMatthias Rauterberg
Published in: ACG (2009)
Keyphrases
  • game theory
  • video games
  • computer games
  • game design
  • adaptive learning
  • database
  • pac man
  • data sets
  • decision trees
  • data driven
  • nash equilibrium
  • game play
  • game playing
  • game ai