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Incongruity-Based Adaptive Game Balancing.
Giel van Lankveld
Pieter Spronck
H. Jaap van den Herik
Matthias Rauterberg
Published in:
ACG (2009)
Keyphrases
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game theory
video games
computer games
game design
adaptive learning
database
pac man
data sets
decision trees
data driven
nash equilibrium
game play
game playing
game ai