Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education.
Friday Joseph AgboSunday Adewale OlaleyeMatt BowerSolomon Sunday OyelerePublished in: Smart Learn. Environ. (2023)
Keyphrases
- higher education
- virtual reality
- online teaching
- virtual reality technology
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- virtual environment
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- virtual reality environments
- distance learning
- computational thinking
- game design
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- hong kong
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- mobile learning
- computer graphics
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- problem based learning
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- distance education
- formative assessment
- three dimensional
- collaborative learning
- video games
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- computer games