Login / Signup

Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis.

Marijke VandermaesenTom De WeyerPeter FeysKris LuytenKarin Coninx
Published in: Conference on Designing Interactive Systems (2016)
Keyphrases
  • serious games
  • multiple sclerosis
  • brain mri
  • artificial intelligence
  • game play
  • machine learning
  • video games