An Affective Robot Companion for Assisting the Elderly in a Cognitive Game Scenario.
Nikhil ChuramaniAlexander SutherlandPablo V. A. BarrosPublished in: CoRR (2018)
Keyphrases
- learning companion
- affective computing
- mobile robot
- meta cognitive
- cognitive abilities
- sensory motor
- human robot interaction
- home environment
- computer games
- cognitive vision
- game theory
- video games
- cognitive model
- autonomous robots
- game playing
- cognitive states
- ambient intelligence
- game play
- narrative centered learning environments
- nash equilibrium
- path planning
- emotional state
- assisted living
- game theoretic
- decision making
- information processing
- position and orientation
- socio cognitive
- skill learning
- vision system
- robot navigation
- educational games
- human computer interaction
- multi robot
- fall detection
- game design
- facilitate learning
- cognitive science
- computational models
- robotic systems
- service robots
- elementary school
- learning activities
- affective states
- physical activity
- serious games
- cognitive architecture
- formation control
- soccer game
- mental models
- independent living
- real world
- artificial intelligence