A character recognition mobile app for interactive learning.
Jimmy Addison LeeYiqun LiAiyuan GuoThiha OoPublished in: SIGGRAPH ASIA Mobile Graphics and Interactive Applications (2013)
Keyphrases
- interactive learning
- character recognition
- mobile apps
- mobile applications
- machine vision
- business models
- mobile devices
- m learning
- hand written
- handwritten characters
- printed characters
- handwriting recognition
- smart phones
- character segmentation
- coverage includes
- handwritten chinese
- mobile learning
- chinese characters
- optical character recognition
- computer technology
- mobile phone
- end users
- database
- learning activities
- user experience