Saccade contingent updating in virtual reality.
Jochen TrieschBrian T. SullivanMary M. HayhoeDana H. BallardPublished in: ETRA (2002)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- eye movements
- active vision
- augmented reality
- virtual world
- three dimensional
- virtual humans
- photorealistic
- visual search
- interactive virtual
- virtual space
- computer animation
- virtual museum
- virtual training
- digital museum
- virtual reality technology
- tangible user interface
- computer generated forces