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Generating Ambient Behaviors in Computer Role-Playing Games.

Maria CutumisuDuane SzafronJonathan SchaefferMatthew McNaughtonThomas RoyCurtis OnuczkoMike Carbonaro
Published in: IEEE Intell. Syst. (2006)
Keyphrases
  • role playing game
  • situated learning
  • computer games
  • ambient intelligence
  • computer systems
  • online game
  • multi player
  • interactive storytelling
  • data management
  • video games
  • science learning