Invited speakers II - Real-time supercomputing and technology for games and entertainment.
H. Peter HofsteePublished in: SC (2006)
Keyphrases
- real time
- computer games
- video games
- massively multiplayer online games
- pedagogical design
- digital entertainment
- rapid development
- control system
- game theory
- educational games
- high performance computing
- mobile games
- complex event processing
- genetic algorithm
- fuzzy logic
- learning experience
- information retrieval
- machine learning
- game playing
- databases