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From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience.

Ming-Yueh HwangJon-Chao HongJyh-Tsorng JongChia-Kun LeeHsing-Yun Chang
Published in: Edutainment (2009)
Keyphrases
  • video games
  • cognitive science
  • machine learning
  • learning environment
  • learning experience
  • user experience
  • computer games