Student Game Design as a Literacy Practice: A 10-Year Review.
Hsiu-Ting HungJie-Chi YangYi-Chin TsaiPublished in: J. Educ. Technol. Soc. (2020)
Keyphrases
- game design
- learning objectives
- educational games
- computer games
- video games
- game based learning
- design process
- foreign language learning
- learning environment
- game play
- learning games
- student learning
- tutoring system
- classroom practice
- intelligent tutoring systems
- programming concepts
- real world
- impact on student learning
- digital games
- literature review
- serious games
- language learning
- learning styles
- software engineering