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Dynamic voice communication support for multiplayer online games.
Tomas Hildebrandt
Sonja Bergsträsser
Christoph Rensing
Ralf Steinmetz
Published in:
NETGAMES (2008)
Keyphrases
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multiplayer online games
communication cost
communication systems
database
real time
multi agent
end users
knowledge management
dynamic environments
information sharing
support systems
communication overhead