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Dynamic voice communication support for multiplayer online games.

Tomas HildebrandtSonja BergsträsserChristoph RensingRalf Steinmetz
Published in: NETGAMES (2008)
Keyphrases
  • multiplayer online games
  • communication cost
  • communication systems
  • database
  • real time
  • multi agent
  • end users
  • knowledge management
  • dynamic environments
  • information sharing
  • support systems
  • communication overhead