The Stare-in-the-Crowd Effect in Virtual Reality.
Pierre RaimbaudAlberto JovaneKatja ZibrekClaudio PacchierottiMarc ChristieLudovic HoyetJulien PettréAnne-Hélène OlivierPublished in: VR (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- computer animation
- photorealistic
- three dimensional
- virtual humans
- tangible user interface
- multi sensory
- augmented reality
- interactive virtual
- virtual space
- virtual reality technology
- machine learning
- real time
- collaborative virtual environments
- virtual museum
- computer interface