Promoting movement and strengthening arithmetic performance through gamification - The development of an IT-based learning app.
Michelle Torres-LinkeMichelle NeumannMarco ZielbauerClemens DrieschnerMatthias Christoph UteschHelmut KrcmarPublished in: EDUCON (2022)
Keyphrases
- learning algorithm
- prior knowledge
- neural network
- machine learning
- data sets
- reinforcement learning
- learning process
- online learning
- skill acquisition
- learning systems
- paradigm shift
- secondary school
- inductive inference
- active participation
- learning theories
- technology enhanced learning
- smart phones
- design principles
- learning problems
- learning tasks
- mobile learning
- information processing
- knowledge acquisition
- training data