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Brand interactivity and its effects on the outcomes of advergame play.
Joonghwa Lee
Hyojung Park
Kevin R. Wise
Published in:
New Media Soc. (2014)
Keyphrases
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e learning
image sequences
computer based instruction
negative effects
neural network
artificial intelligence
similarity measure
special case
game playing
information retrieval
computer vision
case study
face recognition
multiscale
preprocessing