Eat as much as you can: a kinect-based facial rehabilitation game based on mouth and tongue movements.
Yong-Xiang WangLi-Yun LoMin-Chun HuPublished in: ACM Multimedia (2014)
Keyphrases
- facial feature points
- facial feature localization
- facial region
- motor skills
- facial features
- facial expressions
- face region
- facial images
- human faces
- facial expression recognition
- computer aided
- ultrasound image sequences
- landmark detection
- face recognition
- face detection
- point cloud
- face images
- learning tools
- depth cameras
- depth map
- depth images
- pose variations
- motion analysis
- human computer interaction
- active contour model
- depth information
- ultrasound images
- mobile learning
- virtual reality
- depth data
- expression recognition
- age estimation
- learning systems
- digital educational games
- brain injury
- active shape model
- region detection
- depth video
- learning process