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GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering.

Markus HadwigerAndrea KratzChristian SiggKatja Bühler
Published in: Graphics Hardware (2006)
Keyphrases
  • gpu accelerated
  • direct volume rendering
  • finite element
  • volume data
  • real time
  • volume rendering
  • light source
  • sequence alignment
  • ray casting
  • camera calibration
  • computer assisted
  • rendered images