Role of Two-Dimensional (2D) and Virtual Reality (VR) in Effectiveness of In-Game Advertising.
Devika VashishtPublished in: TDIT (2) (2022)
Keyphrases
- virtual reality
- virtual world
- three dimensional
- virtual environment
- photorealistic
- computer graphics
- augmented reality
- virtual space
- interactive virtual
- virtual humans
- computer animation
- virtual museum
- multi sensory
- virtual reality technology
- tangible user interface
- human body
- user interface
- degrees of freedom
- multi user
- image processing
- computer interface
- virtual reality environments