Gamification as an enabler of quality distant education: The need for guiding ethical principles towards an education for a global society leaving no one behind.
A Min TjoaFlora PoeczePublished in: iiWAS (2020)
Keyphrases
- ethical issues
- serious games
- e learning
- information society
- higher education
- distance learning
- information and communication technologies
- hong kong
- artificial intelligence
- global economy
- learning theories
- web based learning
- st century
- distance education
- user experience
- high quality
- developing countries
- elementary school
- paradigm shift
- primary school
- educational environment
- mobile learning