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Computational thinking and mathematics using Scratch: an experiment with sixth-grade students.
José Antonio Rodríguez-Martínez
José Antonio González-Calero
José Manuel Sáez-López
Published in:
Interact. Learn. Environ. (2020)
Keyphrases
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computational thinking
sixth grade students
grade level
game design
experimental design
cooperative learning
learning materials
computer assisted instruction
grade students
learning strategies
cooperative
machine learning
e learning
case study
virtual learning environments
cognitive development