Temporal Action Logic for Question Answering in an Adventure Game.
Martin MagnussonPatrick DohertyPublished in: AGI (2008)
Keyphrases
- question answering
- adventure game
- natural language
- information retrieval
- question classification
- natural language processing
- cross language
- information extraction
- syntactic information
- passage retrieval
- open domain question answering
- question answering systems
- natural language questions
- game playing
- qa clef
- semantic roles
- video games
- user interface
- case study
- answer extraction
- game engine
- knowledge base
- sentence retrieval
- artificial intelligence