Procedural filters for customization of virtual worlds.
Tim TutenelRoland van der LindenMarnix KrausBart BollenRafael BidarraPublished in: PCGames@FDG (2011)
Keyphrases
- virtual world
- virtual environment
- multi user
- virtual reality
- mixed reality
- physical world
- edge enhancement
- order statistics
- user interface
- game based learning
- virtual communities
- object oriented
- edge detection
- adaptive filtering
- virtual objects
- information technology
- declarative knowledge
- filtering method
- virtual space