Differences in serious game-aided and traditional English vocabulary acquisition.
Zhonggen YuPublished in: Comput. Educ. (2018)
Keyphrases
- vocabulary acquisition
- serious games
- computer assisted language learning
- reading comprehension
- vocabulary learning
- foreign language
- educational games
- communication skills
- virtual environment
- language learning
- open ended
- statistically significant
- computer assisted
- game play
- game engine
- learning processes
- game development
- attitudes toward
- video games
- computer games
- college students
- computer assisted instruction
- design principles
- learning scenarios
- learning styles
- natural language
- machine translation
- multiple choice
- computer technology
- cross lingual
- metadata
- cooperative