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Enhancing Students' Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy.
Yu-Che Huang
Yueh-Ming Huang
Andreja Istenic Starcic
Published in:
ICITL (2020)
Keyphrases
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students learning
visual programming environment
game based learning
learning outcomes
collaborative learning
student learning
medical image analysis
grade students
learning platform
language learning
science education
learning tools
learning process
educational games