Rendering transparent objects with caustics using real-time ray tracing.
Xin WangRisong ZhangPublished in: Comput. Graph. (2021)
Keyphrases
- ray tracing
- global illumination
- real time
- photorealistic
- image synthesis
- graphics hardware
- computer graphics
- transparent objects
- vision system
- texture mapping
- implicit surfaces
- image acquisition
- highly accurate
- virtual reality
- image space
- hand held
- integral image
- specular reflection
- range images
- single image
- image registration
- three dimensional