Motivating CS1/2 students with the android platform (abstract only).
John LewisAnthony AllevatoStephen H. EdwardsPublished in: SIGCSE (2012)
Keyphrases
- android platform
- student motivation
- introductory programming
- student learning
- learning experience
- learning environment
- learning activities
- e learning
- distance learning
- collaborative learning
- learning styles
- higher education
- mobile applications
- learning outcomes
- learning process
- computer science
- case study
- mobile learning
- mobile devices
- programming course
- virtual world
- object oriented
- programming assignments