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Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks.
Andreas Hald
Jens Struckmann Hansen
Jeppe Kristensen
Paolo Burelli
Published in:
FDG (2020)
Keyphrases
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generation process
generative model
social networks
multi agent
data driven
conditional probabilities
multimedia
heterogeneous networks
multimedia content
video games
game theory
bayesian networks
complex networks
computer networks
wireless networks
mobile devices
multiscale