Gamification for Engaging Computer Science Students in Learning Activities: A Case Study.
María-Blanca Ibáñez-EspigaAngela Di SerioCarlos Delgado KloosPublished in: IEEE Trans. Learn. Technol. (2014)
Keyphrases
- learning activities
- computer science students
- learning objects
- computer science
- learning processes
- mobile learning
- learning environment
- mobile devices
- learning platform
- ubiquitous learning
- learning process
- e learning
- learning scenarios
- learning design
- case study
- game design
- learning content
- learning objectives
- user experience
- artificial intelligence
- educational games
- web based learning systems
- activity theory
- serious games
- mobile technologies
- learning technologies
- learning companion
- group interaction
- inquiry learning
- machine learning
- learning spaces
- data mining