Prestige Goods and Social Status in Virtual Worlds.
Oliver HinzMartin SpannIl-Horn HannPublished in: ICIS (2010)
Keyphrases
- virtual world
- social context
- virtual communities
- virtual environment
- face to face interactions
- multi user
- physical world
- virtual reality
- social networks
- mixed reality
- virtual learning environments
- electronic commerce
- social interaction
- social media
- random walk
- online communities
- link analysis
- virtual space
- artificial intelligence
- human beings
- game based learning