Automated video game world map synthesis by model-based techniques.
Boqi ChenDylan HavelockConnor PlanteMichael SukkariehOszkár SemeráthDániel VarróPublished in: MoDELS (Companion) (2020)
Keyphrases
- video games
- learning experience
- game play
- game design
- semi automated
- computer games
- educational games
- role playing game
- learning tools
- playing games
- game based learning
- game playing
- maximum a posteriori
- program synthesis
- data driven
- fully automated
- middle school
- game engine
- commercial games
- serious games
- computer assisted
- world model
- machine learning
- learning outcomes
- statistically significant
- knowledge base