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Real-time and Interactive Rendering for Translucent Materials such as Human Skin.
Hiroyuki Kubo
Yoshinori Dobashi
Shigeo Morishima
Published in:
HCI (12) (2011)
Keyphrases
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human skin
subsurface scattering
computer graphics
skin color
global illumination
man made
vision system
d scene
finite element
face detection
color space
image based rendering
finite element model
ray tracing