Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games.
Megan PuseyKok Wai WongNatasha Anne RappaPublished in: Games Cult. (2022)
Keyphrases
- video games
- case study
- learning experience
- educational games
- game play
- lessons learned
- computer games
- game design
- knowledge management
- game based learning
- open source
- learning tools
- serious games
- game playing
- game engine
- educational video games
- commercial games
- real world
- game players
- computer supported collaboration
- game development
- multimedia