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Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces.
Miguel A. Otaduy
Bernd Bickel
Derek Bradley
Published in:
Eurographics (Tutorials) (2013)
Keyphrases
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computer graphics
data driven
image synthesis
image processing
computer vision
virtual environment
collision detection
three dimensional
image based rendering
geometric models
virtual reality
realistic rendering
virtual humans
computational geometry
real world objects
computer animation
real time rendering