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Automatic AI design by the use of MCTS for the game Dead-End.

Yue MaSuoju HeJunping WangYiwen FuZhiyuan Shi
Published in: FSKD (2010)
Keyphrases
  • artificial intelligence
  • monte carlo tree search
  • intelligent systems
  • case study
  • knowledge based systems
  • user interface
  • game theory
  • computer games
  • dead end