How cues of what can be done in a virtual world influence learning: An affordance perspective.
Lakshmi GoelNorman A. JohnsonIris A. JunglasBlake IvesPublished in: Inf. Manag. (2013)
Keyphrases
- virtual world
- learning process
- virtual environment
- online learning
- supervised learning
- prior knowledge
- machine learning
- learning systems
- active learning
- user interface
- reinforcement learning
- object recognition
- intelligent systems
- learning algorithm
- neural network
- virtual reality
- social sciences
- game based learning
- virtual agents