Using Accessible Motion Capture in Educational Games for Sign language Learning.
Joshua Leon TobiasDaniele Di MitriPublished in: EC-TEL (2023)
Keyphrases
- motion capture
- language learning
- educational games
- human motion
- human body
- foreign language
- learning tools
- video games
- mobile learning
- game design
- multi view
- computer graphics
- human computer interaction
- language acquisition
- computer assisted language learning
- game based learning
- humanoid robot
- computer games
- game play
- english learning
- game development
- motion capture data
- serious games
- spatio temporal
- learning games
- vocabulary learning
- metadata
- mobile language learning
- image sequences
- digital games
- object recognition
- language learners
- educational experiences
- image processing