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Player-driven procedural texturing.

David (grue) DeBryHenry GoffinChris HeckerOcean QuigleyShalin ShodhanAndrew Willmott
Published in: SIGGRAPH Sketches (2007)
Keyphrases
  • data driven
  • data sets
  • object oriented
  • texture mapping
  • case study
  • computer graphics
  • repeated games
  • real world
  • decision trees
  • database systems
  • game play