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Player-driven procedural texturing.
David (grue) DeBry
Henry Goffin
Chris Hecker
Ocean Quigley
Shalin Shodhan
Andrew Willmott
Published in:
SIGGRAPH Sketches (2007)
Keyphrases
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data driven
data sets
object oriented
texture mapping
case study
computer graphics
repeated games
real world
decision trees
database systems
game play