A scalable webGL-based approach for visualizing massive 3D point clouds using semantics-dependent rendering techniques.
Sören DischerRico RichterJürgen DöllnerPublished in: Web3D (2018)
Keyphrases
- real time
- massive scale
- interactive visualization
- implicit surfaces
- high fidelity
- logic programming
- point cloud
- formal semantics
- high quality
- data analysis
- computer graphics
- graphics hardware
- data sets
- d scene
- depth map
- data mining
- laser scanner
- volume rendering
- image generation
- image based modeling
- database
- structured light
- texture mapping
- web scale
- photorealistic
- multi view
- image processing
- neural network
- databases