iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students' Computational Thinking Skills.
Joseph Friday AgboSolomon Sunday OyelereJarkko SuhonenMarkku TukiainenPublished in: Koli Calling (2021)
Keyphrases
- virtual reality
- thinking skills
- educational games
- college students
- virtual environment
- middle and high school
- virtual reality technology
- virtual world
- middle school
- three dimensional
- augmented reality
- computer graphics
- video games
- virtual humans
- cognitive tools
- virtual space
- interactive virtual
- high school
- virtual reality environments
- multi sensory
- virtual museum
- computer games
- collaborative virtual environments
- learning experience
- high school students
- e learning
- learning activities
- game playing
- distance education