Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption.
Diane Jass KetelhutCatherine C. SchifterPublished in: Comput. Educ. (2011)
Keyphrases
- game based learning
- digital game based learning
- learning environment
- game design
- educational games
- video games
- game based learning environment
- virtual world
- learning outcomes
- hong kong
- students learning
- digital games
- learning processes
- learning process
- technology enhanced learning
- game playing
- mobile learning
- chinese language
- serious games
- information technology
- game play
- perceived usefulness
- technology adoption
- elementary school students