Simulator sickness and presence in a high field-of-view virtual environment.
A. Fleming SeayDavid M. KrumLarry F. HodgesWilliam RibarskyPublished in: CHI Extended Abstracts (2002)
Keyphrases
- virtual environment
- field of view
- interaction model
- virtual reality
- virtual world
- image acquisition
- high resolution
- computer graphics
- physical environment
- multiple cameras
- image resolution
- omnidirectional camera
- panoramic images
- wide angle
- virtual characters
- serious games
- wide field of view
- virtual humans
- real time
- image mosaicing
- region of interest
- augmented reality
- three dimensional