Refreshing contextualised IT curriculum with a pervasive game project in Tanzania.
Teemu Henrikki LaineErkki SutinenPublished in: Koli Calling (2011)
Keyphrases
- curriculum development
- case study
- computer games
- game theory
- multiple intelligences
- technology enhanced
- developing countries
- project management
- games based learning
- game design
- nash equilibrium
- video games
- virtual world
- game play
- game theoretic
- high school
- secondary school
- key findings
- educational games
- professional development
- primary school
- learning games
- e government