Smartphones and Exergame Controllers as BYOD Solutions for the e-tivities of an Online Sport and Exercise Sciences University Program.
Pietro PicernoRiccardo PecoriPaolo RavioloPietro DucangePublished in: HELMeTO (2019)
Keyphrases
- online learning
- control system
- e learning
- case study
- reinforcement learning
- real time
- computational intelligence
- state university
- test cases
- static analysis
- optimal solution
- online environment
- evolutionary algorithm
- mobile devices
- lower bound
- computer science
- solution quality
- daily life
- hong kong
- carnegie mellon university
- applied sciences