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Can Government Regulate an Evil Online Game?: An Empirical Analysis of Regulation Policy Effects Using Vector Autoregression.
Moonkyoung Jang
Seongmin Jeon
Jongil Kim
Byungjoon Yoo
Published in:
PACIS (2015)
Keyphrases
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online game
online gaming
policy makers
multi player
public policy
information technology
educational games
digital government
online communities
machine learning
virtual communities
game based learning
computer games
united states
public sector
optimal policy
data analysis
multimedia