Validity and usability of a smart ball-driven serious game to monitor grip strength in independent elderlies.
Francesca LunardiniN. Alberto BorgheseLuca PicciniGiuseppina BernardelliMatteo CesariSimona FerrantePublished in: Health Informatics J. (2020)
Keyphrases
- serious games
- usability testing
- virtual environment
- computer games
- educational games
- game engine
- monitoring system
- learning scenarios
- game play
- video games
- real time
- game development
- smart environments
- game design
- design principles
- databases
- usability problems
- database
- communication skills
- user experience
- relational databases
- multi agent systems
- game based learning
- artificial intelligence
- adaptive hypermedia
- continuous monitoring