Evaluating Relevant UX Dimensions with Respect to IoT Ecosystem Intended for Students' Activities Tracking and Success Prediction.
Tihomir OrehovackiDijana Plantak VukovacMiso DzekoZlatko StapicPublished in: HCI (24) (2018)
Keyphrases
- young students
- student success
- prediction accuracy
- student learning
- real time
- collaborative activities
- researchers and practitioners interested
- undergraduate students
- high school
- activity recognition
- learning environment
- lifelong learning
- collaborative learning
- role playing
- collaborative learning activities
- learning experience
- management system
- learning scenarios
- learning activities
- active participation
- distance learning
- cloud computing
- virtual laboratories
- distance education
- activity analysis
- tutoring system
- engineering courses
- higher education
- learning styles
- high school students
- control group
- user experience
- e learning
- particle filter
- learning outcomes
- online course
- programming course
- team members
- kalman filter
- object tracking
- computer programming
- mobile learning
- cooperative learning
- problem based learning
- learning goals
- group discussion
- science education
- introductory programming
- student progress
- online learning
- narrative centered learning environments
- college students