Integrating Dynamic Full-Body Motion Devices in Interactive 3D Entertainment.
Kamen KanevShigeo KimuraPublished in: IEEE Computer Graphics and Applications (2002)
Keyphrases
- dynamic environments
- mobile devices
- space time
- image sequences
- motion estimation
- motion parameters
- motion analysis
- motion patterns
- motion model
- camera motion
- optical flow
- virtual reality
- motion segmentation
- mobile applications
- virtual environment
- reference frame
- smart phones
- visual perception
- object motion
- smart objects
- digital entertainment