Gamification and Hazard Communication in Virtual Reality: A Qualitative Study.
Janaina CavalcantiVictor VallsManuel ConteroDavid FonsecaPublished in: Sensors (2021)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- virtual humans
- qualitative and quantitative
- virtual reality environments
- multi sensory
- computer interface
- virtual training
- computer animation
- photorealistic
- quantitative and qualitative
- real time
- virtual world
- image processing