A GPGPU-based Pipeline for Accelerated Rendering of Point Clouds.
Christian GüntherThomas KanzokLars LinsenPaul RosenthalPublished in: J. WSCG (2013)
Keyphrases
- point cloud
- photorealistic
- implicit surfaces
- structure from motion
- surface reconstruction
- point sets
- ray tracing
- high fidelity
- computer graphics
- stereo camera
- texture mapping
- multi view reconstruction
- image synthesis
- high quality
- laser scanner
- point cloud data
- real time
- image based rendering
- graphics hardware
- triangular mesh
- lidar data
- multi view stereo
- architectural scenes
- view synthesis
- normal vectors
- pairwise
- feature space
- computer vision