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Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies.
David J. Brown
Penny J. Standen
Maria Saridaki
Nick Shopland
Elina Roinioti
Lindsay J. Evett
Simon Grantham
Pauline Smith
Published in:
HCI (8) (2013)
Keyphrases
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games based learning
empirical evidence
artificial intelligence
engaging students
software development