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Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies.

David J. BrownPenny J. StandenMaria SaridakiNick ShoplandElina RoiniotiLindsay J. EvettSimon GranthamPauline Smith
Published in: HCI (8) (2013)
Keyphrases
  • games based learning
  • empirical evidence
  • artificial intelligence
  • engaging students
  • software development