Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study.
Yi-Hui LinHuei-Tse HouPublished in: Interact. Learn. Environ. (2016)
Keyphrases
- digital games
- young children
- route planning
- primary school
- digital game based learning
- early childhood
- early years
- educational games
- children learn
- learning environment
- game based learning
- game design
- road network
- computer games
- optimal path
- learning tools
- secondary school
- game play
- case study
- educational technology
- serious games
- autonomous vehicles
- learning technologies
- learning management systems
- higher education
- digital media
- pedagogical agents
- technology integration
- learning activities